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What is Desert Sorcerer: the Seven Spires about?
This is a roleplaying group set in the world of Mtahh mn Alnar, a world influenced by Tales from 1001 Arabian Nights, video games set in Arabic worlds such as Assassin’s Creed and Prince of Persia, the religion of Zoroastrianism and also the anime and manga Magi: Labyrinth of Magic.
The storyline is simple: you are a magus that is alive during the time of a certain event called the Artfa’e, the rising of seven spires from the ancient world. On top of this, you discover a Djinn Vessel that contains your very own Jinni that you control. (Effectively, you’re roleplaying two characters). The main aim is to develop and grow your character from a rookie magus to whatever you desire, with complete freedom in the story.
All we ask is for you to have fun and from time to time fulfil missions in the story.
Remember this: Nothing is Real, Everything is Permitted. (So Sayeth Al Mualim) We really want this group to only be limited by the boundaries of imagination rather than what some authority figure says.
Rules of Desert Sorcerer
1. No limitations to what your magus can be in society, though please take into consideration the different views of the cities towards magi. It’s really unlikely that a magus will be anything but a slave in a city like Mdynh Aldhb. That being said, if you want your character to be quite high up in the social status (i.e. like a rebel leader in Almdynh mn Al’eaj or someone quite high up in the courts for Altywr Mdynh or Mdynh Alnafwart) its best to run it past us founders first. We would like it if we had a mix of characters, not just a bunch of aristocrats running around willy nilly.
2. Strictly no godmodding.
3. Mary Sues and Gary Stus are unwanted. I.E. no perfect princesses that have everyone fall in love with them, or super powerful warriors without any weaknesses. We do want SOME realism.
4. Strictly no general rudeness to others. (In other words, be excessively nice to each other when you’re out of character).
5. Please remember that no one is starting off very powerful. Besides, where’s the fun in having an all-powerful character when you can’t help them to grow further?
6. No murdering other characters (unless with consent from the creator and giving us founders a warning of the heinous crime!)
7. HAVE FUN! It’s the best sort of compliment to us creators.
This is a roleplaying group set in the world of Mtahh mn Alnar, a world influenced by Tales from 1001 Arabian Nights, video games set in Arabic worlds such as Assassin’s Creed and Prince of Persia, the religion of Zoroastrianism and also the anime and manga Magi: Labyrinth of Magic.
The storyline is simple: you are a magus that is alive during the time of a certain event called the Artfa’e, the rising of seven spires from the ancient world. On top of this, you discover a Djinn Vessel that contains your very own Jinni that you control. (Effectively, you’re roleplaying two characters). The main aim is to develop and grow your character from a rookie magus to whatever you desire, with complete freedom in the story.
All we ask is for you to have fun and from time to time fulfil missions in the story.
Remember this: Nothing is Real, Everything is Permitted. (So Sayeth Al Mualim) We really want this group to only be limited by the boundaries of imagination rather than what some authority figure says.
Rules of Desert Sorcerer
1. No limitations to what your magus can be in society, though please take into consideration the different views of the cities towards magi. It’s really unlikely that a magus will be anything but a slave in a city like Mdynh Aldhb. That being said, if you want your character to be quite high up in the social status (i.e. like a rebel leader in Almdynh mn Al’eaj or someone quite high up in the courts for Altywr Mdynh or Mdynh Alnafwart) its best to run it past us founders first. We would like it if we had a mix of characters, not just a bunch of aristocrats running around willy nilly.
2. Strictly no godmodding.
3. Mary Sues and Gary Stus are unwanted. I.E. no perfect princesses that have everyone fall in love with them, or super powerful warriors without any weaknesses. We do want SOME realism.
4. Strictly no general rudeness to others. (In other words, be excessively nice to each other when you’re out of character).
5. Please remember that no one is starting off very powerful. Besides, where’s the fun in having an all-powerful character when you can’t help them to grow further?
6. No murdering other characters (unless with consent from the creator and giving us founders a warning of the heinous crime!)
7. HAVE FUN! It’s the best sort of compliment to us creators.
Welcome!
A word from ~Angellady (https://www.deviantart.com/angellady):
Hello there! Welcome to Desert Sorcerer: The Seven Spires!
In this roleplaying group, we want to give the creative power to the members. The storyline is based upon member contribution, the landscape of Mtahh mn Alnar and the people that inhabit it are within the creative control of the members (with exception to major landmarks and NPCs already listed in previous blogs).
That means that the backstory of your character is completely customisable. They don’t need to be born in a city; they could be born in a farming community, a mining town, or be part of a merchant caravan. They could have been born as an
Index
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:bulletred::star::bulletred: What We're About and Our Rules :bulletred::star::bulletred:
:bulletred::star::bulletred: How One Applies to the Group :bulletred::star::bulletred:
:bulletred::star::bulletred: Questions You Might Ask :bulletred::star::bulletred:
:bulletred::star::bulletred: Places in Mtahh mn Alnar :bulletred::star::bulletred:
:bulletred::star::bulletred: Imporant NPCs and Story Based Groups :bulletred::star::bulletred:
:bulletred::star::bulletred: Glossary and the Breakdown of Elements :bulletred::star::bulletred:
:bulletred::star::bulletred: Current Events :bulletred::star::bulletred:
:thumb337764703:
Current Events
Main Quest Event
TBA
Side Quest Event
TBA
Mini-Events
“This is my home!”:
Everyone needs a sanctuary to go back to. How about drawing your character’s room/house/family home?
A day in the life of a Jinni:
You can draw your Jinni’s day in a little 4 korma comic, or even write a diary entry if your Jinni ever kept a diary. This is just for fun!
Background Events
Phase 1
:bulletpurple:Altwyr Mdynh:bulletpurple: – currently at peace, protected by the ‘Birdmen’. The spire that has risen is under high security; no one is to go in until further notice.
:bulletblue:Mdynh Alnafwrat:bulletblue: –
Important NPCs and Story Based Groups
Important Non-Playable Characters
Altywr Mdynh, the City of the Birds
Altair ibn Farouk Melk Altywr – the ruler of Altywr Mdynh, he is a powerful wind magus that has managed to master the secret art of flight. A highly pious man, he is of the firm belief that one day the Ahura and the Great Mazd will one day return to Mtahh mn Alnar. He built the grand temple as the front of his palace where many other magi-priests live in, though he himself has personally seen to the training of the warriors that guard the city, the Birdmen. He inherited the title of ‘King of the Birds’ from his father, an equally powerful magus.
Rasul A
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